using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class StaticState
{
    public static bool ShowNavPath = true;
    public static bool ShowRadius = true;
    public static bool ShowPathLine = true;
    public static bool ShowAreaValue = true;

    // public static ActionType CurrentActionType;

    public const string HEX_GRID_KEY = "hex_grid";                        //网格数据
    public const string CONFIG_KEY = "scanner_config_";                   //配置数据 
    public const string RUMTIME_SEND_KEY = "unity_scanner_runtime_";       // 运行时数据（Unity发送）
    public const string RUMTIME_RECEIVE_KEY = "python_scanner_runtime_"; // 运行时数据（Python发送）
}